low pass filter to sounds playing at distance, "armored" limbs, moved playing damagesounds from attack to IDamageable

This commit is contained in:
Regalis
2015-06-01 22:20:17 +03:00
parent 95c0d41023
commit 1f42e4a4db
32 changed files with 331 additions and 175 deletions

View File

@@ -17,8 +17,9 @@ namespace Subsurface.Items.Components
bool throwing;
[HasDefaultValue(1.0f, false)]
private float ThrowForce
public float ThrowForce
{
get { return throwForce; }
set { throwForce = value; }
}