low pass filter to sounds playing at distance, "armored" limbs, moved playing damagesounds from attack to IDamageable
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@@ -17,8 +17,9 @@ namespace Subsurface.Items.Components
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bool throwing;
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[HasDefaultValue(1.0f, false)]
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private float ThrowForce
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public float ThrowForce
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{
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get { return throwForce; }
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set { throwForce = value; }
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}
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