low pass filter to sounds playing at distance, "armored" limbs, moved playing damagesounds from attack to IDamageable

This commit is contained in:
Regalis
2015-06-01 22:20:17 +03:00
parent 95c0d41023
commit 1f42e4a4db
32 changed files with 331 additions and 175 deletions

View File

@@ -110,7 +110,7 @@ namespace Subsurface.Items.Components
if (contained.body!=null) contained.body.Enabled = false;
RelatedItem ri = containableItems.Find(x => x.MatchesItem(item));
RelatedItem ri = containableItems.Find(x => x.MatchesItem(contained));
if (ri == null) continue;
foreach (StatusEffect effect in ri.statusEffects)