low pass filter to sounds playing at distance, "armored" limbs, moved playing damagesounds from attack to IDamageable
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@@ -110,7 +110,7 @@ namespace Subsurface.Items.Components
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if (contained.body!=null) contained.body.Enabled = false;
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RelatedItem ri = containableItems.Find(x => x.MatchesItem(item));
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RelatedItem ri = containableItems.Find(x => x.MatchesItem(contained));
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if (ri == null) continue;
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foreach (StatusEffect effect in ri.statusEffects)
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