low pass filter to sounds playing at distance, "armored" limbs, moved playing damagesounds from attack to IDamageable

This commit is contained in:
Regalis
2015-06-01 22:20:17 +03:00
parent 95c0d41023
commit 1f42e4a4db
32 changed files with 331 additions and 175 deletions
+2 -2
View File
@@ -28,8 +28,8 @@
<Pickable slots="Any,BothHands"/>
<RangedWeapon barrelpos="49,10">
<Sound path="Content/Items/Weapons/harpoon1.ogg" type="OnUse"/>
<Sound path="Content/Items/Weapons/harpoon2.ogg" type="OnUse"/>
<Sound file="harpoon1.ogg" type="OnUse"/>
<Sound file="harpoon2.ogg" type="OnUse"/>
<RequiredItems name="Spear" type="Contained"/>
</RangedWeapon>