low pass filter to sounds playing at distance, "armored" limbs, moved playing damagesounds from attack to IDamageable
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@@ -28,8 +28,8 @@
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<Pickable slots="Any,BothHands"/>
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<RangedWeapon barrelpos="49,10">
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<Sound path="Content/Items/Weapons/harpoon1.ogg" type="OnUse"/>
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<Sound path="Content/Items/Weapons/harpoon2.ogg" type="OnUse"/>
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<Sound file="harpoon1.ogg" type="OnUse"/>
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<Sound file="harpoon2.ogg" type="OnUse"/>
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<RequiredItems name="Spear" type="Contained"/>
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</RangedWeapon>
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