low pass filter to sounds playing at distance, "armored" limbs, moved playing damagesounds from attack to IDamageable

This commit is contained in:
Regalis
2015-06-01 22:20:17 +03:00
parent 95c0d41023
commit 1f42e4a4db
32 changed files with 331 additions and 175 deletions

View File

@@ -0,0 +1,58 @@
<Items>
<Item
name="Nuclear Reactor"
type ="Reactor"
linkable="true">
<trigger/>
<Sprite texture ="reactor.png" depth="0.8"/>
<Reactor canbeselected = "true">
<requireditem name="Fuel Rod" type="Contained"/>
<StatusEffect type="OnActive" target="Contained" targetnames="Fuel Rod, Heat Absorber, Temperature Control Circuit" Condition="-0.1" />
<sound file="reactor.ogg" type="OnActive" range="1000.0"/>
</Reactor>
<ConnectionPanel canbeselected = "true">
<requireditem name="Screwdriver" type="Equipped"/>
<output name="power_out"/>
</ConnectionPanel>
<ItemContainer capacity="5">
<Containable name="Fuel Rod">
<StatusEffect type="OnContaining" target="This" AvailableFuel="2000.0" disabledeltatime="true"/>
</Containable>
<Containable name="Heat Absorber"/>
<Containable name="Temperature Control Circuit"/>
</ItemContainer>
</Item>
<Item
name="Fuel Rod"
Tags="smallitem"
pickdistance="150">
<Sprite texture ="fuelrod.png"/>
<Body radius="6" height="22" density="5"/>
<Holdable handle1="0,0"/>
<Pickable slots="RightHand,Any"/>
</Item>
<Item
name="Heat Absorber"
Tags="smallitem"
pickdistance="150">
<Sprite texture ="heatabsorber.png"/>
<Body radius="6" height="22" density="5"/>
<Holdable handle1="0,0"/>
<Pickable slots="Any"/>
</Item>
</Items>