low pass filter to sounds playing at distance, "armored" limbs, moved playing damagesounds from attack to IDamageable
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58
Subsurface/Content/Items/Reactor/reactor.xml
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58
Subsurface/Content/Items/Reactor/reactor.xml
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<Items>
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<Item
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name="Nuclear Reactor"
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type ="Reactor"
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linkable="true">
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<trigger/>
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<Sprite texture ="reactor.png" depth="0.8"/>
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<Reactor canbeselected = "true">
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<requireditem name="Fuel Rod" type="Contained"/>
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<StatusEffect type="OnActive" target="Contained" targetnames="Fuel Rod, Heat Absorber, Temperature Control Circuit" Condition="-0.1" />
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<sound file="reactor.ogg" type="OnActive" range="1000.0"/>
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</Reactor>
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<ConnectionPanel canbeselected = "true">
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<requireditem name="Screwdriver" type="Equipped"/>
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<output name="power_out"/>
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</ConnectionPanel>
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<ItemContainer capacity="5">
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<Containable name="Fuel Rod">
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<StatusEffect type="OnContaining" target="This" AvailableFuel="2000.0" disabledeltatime="true"/>
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</Containable>
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<Containable name="Heat Absorber"/>
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<Containable name="Temperature Control Circuit"/>
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</ItemContainer>
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</Item>
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<Item
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name="Fuel Rod"
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Tags="smallitem"
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pickdistance="150">
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<Sprite texture ="fuelrod.png"/>
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<Body radius="6" height="22" density="5"/>
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<Holdable handle1="0,0"/>
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<Pickable slots="RightHand,Any"/>
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</Item>
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<Item
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name="Heat Absorber"
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Tags="smallitem"
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pickdistance="150">
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<Sprite texture ="heatabsorber.png"/>
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<Body radius="6" height="22" density="5"/>
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<Holdable handle1="0,0"/>
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<Pickable slots="Any"/>
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</Item>
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</Items>
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