low pass filter to sounds playing at distance, "armored" limbs, moved playing damagesounds from attack to IDamageable
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@@ -6,7 +6,7 @@
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<Sprite texture ="battery.png" depth="0.8"/>
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<OxygenGenerator powerconsumption="2000.0" minvoltage="0.5" canbeselected = "true">
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<StatusEffect type="OnActive" target="Contained" targetnames="Oxygen Tank" Condition="1.0"/>
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<StatusEffect type="OnActive" target="Contained" targetnames="Oxygen Tank" Condition="2.0"/>
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</OxygenGenerator>
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<trigger/>
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