low pass filter to sounds playing at distance, "armored" limbs, moved playing damagesounds from attack to IDamageable

This commit is contained in:
Regalis
2015-06-01 22:20:17 +03:00
parent 95c0d41023
commit 1f42e4a4db
32 changed files with 331 additions and 175 deletions
@@ -6,7 +6,7 @@
<Sprite texture ="battery.png" depth="0.8"/>
<OxygenGenerator powerconsumption="2000.0" minvoltage="0.5" canbeselected = "true">
<StatusEffect type="OnActive" target="Contained" targetnames="Oxygen Tank" Condition="1.0"/>
<StatusEffect type="OnActive" target="Contained" targetnames="Oxygen Tank" Condition="2.0"/>
</OxygenGenerator>
<trigger/>