low pass filter to sounds playing at distance, "armored" limbs, moved playing damagesounds from attack to IDamageable

This commit is contained in:
Regalis
2015-06-01 22:20:17 +03:00
parent 95c0d41023
commit 1f42e4a4db
32 changed files with 331 additions and 175 deletions
@@ -11,7 +11,7 @@
<Wearable limbtype="Head" slots="Any,Head">
<sprite texture="DivingMask.png" limb="Head" sourcerect="1,1,37,38"/>
<StatusEffect type="OnWearing" target="Contained,Character" targetnames="Oxygen Tank" Condition="-0.25" Oxygen="20.0"/>
<StatusEffect type="OnWearing" target="Contained,Character" targetnames="Oxygen Tank" Condition="-0.7" Oxygen="20.0"/>
</Wearable>
<ItemContainer capacity="1" hideitems="true">
@@ -38,7 +38,7 @@
<sprite texture="DivingSuit.png" limb="RightArm" sourcerect="0,0,18,40" origin="0.5,0.4" depth="0.005"/>
<sprite texture="DivingSuit.png" limb="LeftArm" sourcerect="0,0,18,40" origin="0.5,0.4" depth="0.005"/>
<StatusEffect type="OnWearing" target="Contained,Character" targetnames="Oxygen Tank" Condition="-0.25" Oxygen="20.0"/>
<StatusEffect type="OnWearing" target="Contained,Character" targetnames="Oxygen Tank" Condition="-0.7" Oxygen="20.0"/>
<StatusEffect type="OnWearing" target="Character" PressureProtection="100.0"/>
</Wearable>