low pass filter to sounds playing at distance, "armored" limbs, moved playing damagesounds from attack to IDamageable
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@@ -10,7 +10,7 @@
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flip="true">
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<!-- head -->
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<limb id = "0" radius="22" height="45" mass = "6" type="Head" flip="true" steerforce="1.0">
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<limb id = "0" radius="22" height="45" mass = "6" type="Head" flip="true" steerforce="1.0" armorsector="0.0,180.0">
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<sprite texture="Content/Characters/Crawler/crawler.png" sourcerect="0,0,51,121" depth="0.02" origin="0.45,0.63"/>
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</limb>
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