low pass filter to sounds playing at distance, "armored" limbs, moved playing damagesounds from attack to IDamageable

This commit is contained in:
Regalis
2015-06-01 22:20:17 +03:00
parent 95c0d41023
commit 1f42e4a4db
32 changed files with 331 additions and 175 deletions

View File

@@ -10,7 +10,7 @@
flip="true">
<!-- head -->
<limb id = "0" radius="22" height="45" mass = "6" type="Head" flip="true" steerforce="1.0">
<limb id = "0" radius="22" height="45" mass = "6" type="Head" flip="true" steerforce="1.0" armorsector="0.0,180.0">
<sprite texture="Content/Characters/Crawler/crawler.png" sourcerect="0,0,51,121" depth="0.02" origin="0.45,0.63"/>
</limb>