Unstable 0.14.4.0
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@@ -696,6 +696,7 @@ namespace Barotrauma.Items.Components
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Projectile projectileComponent = projectile.GetComponent<Projectile>();
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if (projectileComponent != null)
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{
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projectileComponent.Attacker = user;
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projectileComponent.Use();
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projectile.GetComponent<Rope>()?.Attach(item, projectile);
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projectileComponent.User = user;
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