Unstable 0.14.4.0
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@@ -514,7 +514,7 @@ namespace Barotrauma
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DamageParticles(deltaTime, worldPosition);
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var attackResult = targetLimb.character.ApplyAttack(attacker, worldPosition, this, deltaTime, playSound, targetLimb, penetration:Penetration);
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var attackResult = targetLimb.character.ApplyAttack(attacker, worldPosition, this, deltaTime, playSound, targetLimb, penetration: Penetration);
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var effectType = attackResult.Damage > 0.0f ? ActionType.OnUse : ActionType.OnFailure;
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foreach (StatusEffect effect in statusEffects)
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