Unstable 0.14.4.0
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@@ -479,7 +479,7 @@ namespace Barotrauma
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Character.AnimController.InWater ||
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Character.AnimController.HeadInWater ||
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Character.CurrentHull == null ||
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(Character.Submarine.TeamID != Character.TeamID && !Character.IsEscorted) || // these instances should maybe be combined to a method
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(Character.Submarine?.TeamID != Character.TeamID && !Character.IsEscorted) || // these instances should maybe be combined to a method
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ObjectiveManager.IsCurrentObjective<AIObjectiveFindSafety>() ||
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ObjectiveManager.CurrentObjective.GetSubObjectivesRecursive(true).Any(o => o.KeepDivingGearOn);
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if (oxygenLow && Character.CurrentHull.Oxygen > 0)
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