Unstable 0.14.4.0

This commit is contained in:
Markus Isberg
2021-06-09 17:09:20 +03:00
parent de04525d51
commit 1f3e588fcd
54 changed files with 468 additions and 133 deletions
@@ -479,7 +479,7 @@ namespace Barotrauma
Character.AnimController.InWater ||
Character.AnimController.HeadInWater ||
Character.CurrentHull == null ||
(Character.Submarine.TeamID != Character.TeamID && !Character.IsEscorted) || // these instances should maybe be combined to a method
(Character.Submarine?.TeamID != Character.TeamID && !Character.IsEscorted) || // these instances should maybe be combined to a method
ObjectiveManager.IsCurrentObjective<AIObjectiveFindSafety>() ||
ObjectiveManager.CurrentObjective.GetSubObjectivesRecursive(true).Any(o => o.KeepDivingGearOn);
if (oxygenLow && Character.CurrentHull.Oxygen > 0)
@@ -244,12 +244,12 @@ namespace Barotrauma
availableIssues.Sort((x, y) => y.Importance.CompareTo(x.Importance));
attendedIssues.Sort((x, y) => x.Importance.CompareTo(y.Importance));
ShipIssueWorker mostImportantIssue = availableIssues.First();
ShipIssueWorker mostImportantIssue = availableIssues.FirstOrDefault();
float bestValue = 0f;
Character bestCharacter = null;
if (mostImportantIssue.Importance > MinimumIssueThreshold)
if (mostImportantIssue != null && mostImportantIssue.Importance > MinimumIssueThreshold)
{
IEnumerable<Character> bestCharacters = CrewManager.GetCharactersSortedForOrder(mostImportantIssue.SuggestedOrderPrefab, AlliedCharacters, character, true);
@@ -296,7 +296,7 @@ namespace Barotrauma
}
}
if (bestCharacter != null)
if (bestCharacter != null && mostImportantIssue != null)
{
#if DEBUG
ShipCommandLog("Setting " + mostImportantIssue + " for character " + bestCharacter);