From 1f2eaf765f5e43354454c09052547d4b8f758dc9 Mon Sep 17 00:00:00 2001 From: Evil Factory <36804725+evilfactory@users.noreply.github.com> Date: Wed, 8 Dec 2021 19:30:08 -0300 Subject: [PATCH] remove c# lua loading, because it's not needed anymore --- .../SharedSource/Lua/LuaSetup.cs | 20 ++----------------- 1 file changed, 2 insertions(+), 18 deletions(-) diff --git a/Barotrauma/BarotraumaShared/SharedSource/Lua/LuaSetup.cs b/Barotrauma/BarotraumaShared/SharedSource/Lua/LuaSetup.cs index ea3152a24..b818dd140 100644 --- a/Barotrauma/BarotraumaShared/SharedSource/Lua/LuaSetup.cs +++ b/Barotrauma/BarotraumaShared/SharedSource/Lua/LuaSetup.cs @@ -408,24 +408,8 @@ namespace Barotrauma DoFile("Lua/LuaSetup.lua"); else if (File.Exists("Mods/LuaForBarotrauma/Lua/LuaSetup.lua")) // in case its the workshop version DoFile("Mods/LuaForBarotrauma/Lua/LuaSetup.lua"); - else // fallback to c# script loading - { - PrintMessage("Lua/LuaSetup.lua not found, loading Mods directly, things can break!"); - - List modulePaths = new List(); - - foreach (string d in Directory.GetDirectories("Mods")) - { - modulePaths.Add(d + "/Lua/?.lua"); - - if (Directory.Exists(d + "/Lua/Autorun")) - { - luaScriptLoader.RunFolder(d + "/Lua/Autorun"); - } - } - - luaScriptLoader.ModulePaths = modulePaths.ToArray(); - } + else + PrintError("Lua loader not found! Lua/LuaSetup.lua, no lua scripts will be executed or work."); } public LuaSetup()