- opengl blur shader

- the "heal" console command cancels stun
- the camera shakes when the sub hits something only if controlled character is inside the sub
This commit is contained in:
Regalis
2016-05-18 11:45:38 +03:00
parent 63e5f02057
commit 1f2937fad1
6 changed files with 12 additions and 5 deletions
+5 -1
View File
@@ -485,7 +485,11 @@ namespace Barotrauma
Vector2 lastContactPoint = worldPoints[0];
SoundPlayer.PlayDamageSound(DamageSoundType.StructureBlunt, impact * 10.0f, ConvertUnits.ToDisplayUnits(lastContactPoint));
GameMain.GameScreen.Cam.Shake = impact * 2.0f;
if (Character.Controlled != null && Character.Controlled.Submarine == submarine)
{
GameMain.GameScreen.Cam.Shake = impact * 2.0f;
}
Vector2 impulse = direction * impact * 0.5f;