Firesource sound fix
This commit is contained in:
@@ -344,8 +344,16 @@ namespace Barotrauma
|
||||
|
||||
lightSource.Remove();
|
||||
|
||||
if (basicSoundIndex > -1) Sounds.SoundManager.Stop(basicSoundIndex);
|
||||
if (largeSoundIndex > -1) Sounds.SoundManager.Stop(largeSoundIndex);
|
||||
if (basicSoundIndex > -1)
|
||||
{
|
||||
Sounds.SoundManager.Stop(basicSoundIndex);
|
||||
basicSoundIndex = -1;
|
||||
}
|
||||
if (largeSoundIndex > -1)
|
||||
{
|
||||
Sounds.SoundManager.Stop(largeSoundIndex);
|
||||
largeSoundIndex = -1;
|
||||
}
|
||||
|
||||
hull.RemoveFire(this);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user