Fixed a NullReferenceException caused when you try to play a round with traitors enabled while there are not enough player characters.
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@@ -69,7 +69,7 @@ namespace Barotrauma
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get { return traitorList; }
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get { return traitorList; }
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}
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}
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private List<Traitor> traitorList;
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private List<Traitor> traitorList = new List<Traitor>();
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public string codeWords, codeResponse;
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public string codeWords, codeResponse;
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@@ -112,7 +112,6 @@ namespace Barotrauma
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codeWords = ToolBox.GetRandomLine(wordsTxt) + ", " + ToolBox.GetRandomLine(wordsTxt);
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codeWords = ToolBox.GetRandomLine(wordsTxt) + ", " + ToolBox.GetRandomLine(wordsTxt);
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codeResponse = ToolBox.GetRandomLine(wordsTxt) + ", " + ToolBox.GetRandomLine(wordsTxt);
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codeResponse = ToolBox.GetRandomLine(wordsTxt) + ", " + ToolBox.GetRandomLine(wordsTxt);
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traitorList = new List<Traitor>();
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while (TraitorCount-- >= 0)
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while (TraitorCount-- >= 0)
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{
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{
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if (traitorCandidates.Count <= 0)
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if (traitorCandidates.Count <= 0)
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