- Added full implementation of lua event "modifyChatMessage" in IEvents.
This commit is contained in:
@@ -3973,8 +3973,20 @@ namespace Barotrauma.Networking
|
||||
|
||||
var hookChatMsg = ChatMessage.Create(senderName, message, (ChatMessageType)type, senderCharacter, senderClient, changeType);
|
||||
|
||||
var should = LuaCsSetup.Instance.Hook.Call<bool?>("modifyChatMessage", hookChatMsg, senderRadio);
|
||||
bool shouldSkip = false;
|
||||
LuaCsSetup.Instance.EventService.PublishEvent<IEventModifyChatMessage>(sub =>
|
||||
{
|
||||
if (sub.OnModifyMessagePredicate(hookChatMsg, senderRadio) is true)
|
||||
{
|
||||
shouldSkip = true;
|
||||
}
|
||||
});
|
||||
|
||||
if (shouldSkip)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
//check which clients can receive the message and apply distance effects
|
||||
foreach (Client client in ConnectedClients)
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user