Merge branch 'master' into dedicated-server

# Conflicts:
#	BarotraumaClient/Source/GameSettings.cs
#	BarotraumaClient/Source/Screens/NetLobbyScreen.cs
This commit is contained in:
juanjp600
2017-06-23 10:21:02 -03:00
16 changed files with 288 additions and 92 deletions
@@ -2,17 +2,18 @@
using FarseerPhysics;
using Microsoft.Xna.Framework;
using System.Collections.Generic;
using Barotrauma.Networking;
using Lidgren.Network;
namespace Barotrauma.Items.Components
{
class Holdable : Pickable
class Holdable : Pickable, IServerSerializable
{
//the position(s) in the item that the Character grabs
protected Vector2[] handlePos;
private List<RelatedItem> prevRequiredItems;
string prevMsg;
private InputType prevPickKey;
private string prevMsg;
//the distance from the holding characters elbow to center of the physics body of the item
protected Vector2 holdPos;
@@ -94,25 +95,28 @@ namespace Barotrauma.Items.Components
if (attachable)
{
prevRequiredItems = new List<RelatedItem>(requiredItems);
prevMsg = Msg;
prevPickKey = PickKey;
requiredItems.Clear();
Msg = "";
DeattachFromWall();
}
if (attachedByDefault || (Screen.Selected == GameMain.EditMapScreen)) Use(1.0f);
//holdAngle = ToolBox.GetAttributeFloat(element, "holdangle", 0.0f);
//holdAngle = MathHelper.ToRadians(holdAngle);
if ((Screen.Selected == GameMain.EditMapScreen)) Use(1.0f);
}
public override void Drop(Character dropper)
{
DropConnectedWires(dropper);
if (body != null) item.body = body;
if (attachable)
{
DeattachFromWall();
if (body != null)
{
item.body = body;
}
}
if (item.body != null) item.body.Enabled = true;
IsActive = false;
@@ -121,7 +125,6 @@ namespace Barotrauma.Items.Components
{
if (dropper == null) return;
picker = dropper;
}
if (picker.Inventory == null) return;
@@ -190,29 +193,36 @@ namespace Barotrauma.Items.Components
return base.Pick(picker);
}
if (!base.Pick(picker))
if (Attached)
{
return false;
return base.Pick(picker);
}
else
{
requiredItems.Clear();
Msg = "";
//not attached -> pick the item instantly, ignoring picking time
return OnPicked(picker);
}
attached = false;
if (body != null) item.body = body;
//item.body.Enabled = true;
return true;
}
public override bool Use(float deltaTime, Character character = null)
protected override bool OnPicked(Character picker)
{
if (!attachable || item.body == null) return true;
if (character != null && !character.IsKeyDown(InputType.Aim)) return false;
if (base.OnPicked(picker))
{
DeattachFromWall();
item.Drop();
if (GameMain.Server != null && attachable)
{
item.CreateServerEvent(this);
}
return true;
}
return false;
}
private void AttachToWall()
{
if (!attachable) return;
var containedItems = item.ContainedItems;
if (containedItems != null)
@@ -226,12 +236,40 @@ namespace Barotrauma.Items.Components
item.body.Enabled = false;
item.body = null;
requiredItems = new List<RelatedItem>(prevRequiredItems);
Msg = prevMsg;
PickKey = prevPickKey;
attached = true;
}
private void DeattachFromWall()
{
if (!attachable) return;
attached = false;
//make the item pickable with the default pick key and with no specific tools/items when it's deattached
requiredItems.Clear();
Msg = "";
PickKey = InputType.Select;
}
public override bool Use(float deltaTime, Character character = null)
{
if (!attachable || item.body == null) return true;
if (character != null)
{
if (!character.IsKeyDown(InputType.Aim)) return false;
if (character != null && GameMain.Server != null)
{
item.CreateServerEvent(this);
}
item.Drop();
}
AttachToWall();
return true;
}
@@ -284,13 +322,39 @@ namespace Barotrauma.Items.Components
item.body = body;
body.Enabled = false;
}
attached = false;
}
attached = false;
requiredItems.Clear();
Msg = "";
DeattachFromWall();
}
}
public void ServerWrite(NetBuffer msg, Client c, object[] extraData = null)
{
msg.Write(Attached);
}
public void ClientRead(ServerNetObject type, NetBuffer msg, float sendingTime)
{
bool isAttached = msg.ReadBoolean();
if (isAttached)
{
item.Drop();
AttachToWall();
}
else
{
DropConnectedWires(null);
if (body != null)
{
item.body = body;
item.body.Enabled = true;
}
IsActive = false;
DeattachFromWall();
}
}
}
}
@@ -70,11 +70,9 @@ namespace Barotrauma.Items.Components
{
return OnPicked(picker);
}
}
private bool OnPicked(Character picker)
protected virtual bool OnPicked(Character picker)
{
if (picker.Inventory.TryPutItem(item, allowedSlots))
{
@@ -130,13 +130,13 @@ namespace Barotrauma.Items.Components
public InputType PickKey
{
get;
private set;
protected set;
}
public InputType SelectKey
{
get;
private set;
protected set;
}
[HasDefaultValue(false, false)]
@@ -53,6 +53,13 @@ namespace Barotrauma.Items.Components
public override bool Select(Character picker)
{
//attaching wires to items with a body is not allowed
//(signal items remove their bodies when attached to a wall)
if (item.body != null)
{
return false;
}
user = picker;
IsActive = true;
return true;