docs update and registered few things
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@@ -327,6 +327,9 @@ namespace Barotrauma
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UserData.RegisterType<DeliveryMethod>();
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UserData.RegisterType<RelayComponent>();
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UserData.RegisterType<MemoryComponent>();
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UserData.RegisterType<Rand.RandSync>();
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UserData.RegisterType<Skill>();
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UserData.RegisterType<SkillPrefab>();
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AddCallMetaMember(UserData.RegisterType<Vector2>());
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AddCallMetaMember(UserData.RegisterType<Vector3>());
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@@ -411,7 +414,8 @@ namespace Barotrauma
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lua.Globals["DeliveryMethod"] = UserData.CreateStatic<DeliveryMethod>();
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lua.Globals["ClientPacketHeader"] = UserData.CreateStatic<ClientPacketHeader>();
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lua.Globals["ServerPacketHeader"] = UserData.CreateStatic<ServerPacketHeader>();
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lua.Globals["RandSync"] = UserData.CreateStatic<Rand.RandSync>();
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#if SERVER
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#elif CLIENT
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@@ -434,7 +438,9 @@ namespace Barotrauma
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lua.Globals["SERVER"] = isServer;
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lua.Globals["CLIENT"] = !isServer;
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LuaDocs.GenerateDocs(typeof(JobPrefab));
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if (File.Exists("Lua/MoonsharpSetup.lua")) // try the default loader
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DoFile("Lua/MoonsharpSetup.lua");
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else if (File.Exists("Mods/LuaForBarotrauma/Lua/MoonsharpSetup.lua")) // in case its the workshop version
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