v1.13.3.1 (Summer Update 2026)
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@@ -1779,7 +1779,7 @@ namespace Barotrauma
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offset *= item.Scale;
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if (item.FlippedX) { offset.X *= -1; }
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if (item.FlippedY) { offset.Y *= -1; }
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offset = Vector2.Transform(offset, Matrix.CreateRotationZ(-item.RotationRad));
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offset = Vector2.Transform(offset, Matrix.CreateRotationZ(item.body?.Rotation ?? -item.RotationRad));
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}
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}
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