InputType should be registered

This commit is contained in:
Evil Factory
2022-04-07 16:19:37 -03:00
parent 6cc0c9eb6e
commit 1c6fa1a261
2 changed files with 2 additions and 1 deletions
@@ -44,8 +44,8 @@ defaultLib["TraitorMessageType"] = CreateEnum("Barotrauma.Networking.TraitorMess
defaultLib["CombatMode"] = CreateEnum("Barotrauma.AIObjectiveCombat+CombatMode") defaultLib["CombatMode"] = CreateEnum("Barotrauma.AIObjectiveCombat+CombatMode")
defaultLib["CauseOfDeathType"] = CreateEnum("Barotrauma.CauseOfDeathType") defaultLib["CauseOfDeathType"] = CreateEnum("Barotrauma.CauseOfDeathType")
defaultLib["CharacterTeamType"] = CreateEnum("Barotrauma.CharacterTeamType") defaultLib["CharacterTeamType"] = CreateEnum("Barotrauma.CharacterTeamType")
defaultLib["InputType"] = CreateEnum("Barotrauma.InputType")
defaultLib["ClientPermissions"] = CreateEnum("Barotrauma.Networking.ClientPermissions") defaultLib["ClientPermissions"] = CreateEnum("Barotrauma.Networking.ClientPermissions")
defaultLib["InputType"] = CreateStatic("Barotrauma.InputType")
defaultLib["WayPoint"] = CreateStatic("Barotrauma.WayPoint", true) defaultLib["WayPoint"] = CreateStatic("Barotrauma.WayPoint", true)
@@ -56,6 +56,7 @@ RegisterBarotrauma("PhysicsBody")
RegisterBarotrauma("AbilityFlags") RegisterBarotrauma("AbilityFlags")
RegisterBarotrauma("ItemPrefab") RegisterBarotrauma("ItemPrefab")
RegisterBarotrauma("SerializableProperty") RegisterBarotrauma("SerializableProperty")
RegisterBarotrauma("InputType")
RegisterBarotrauma("StatusEffect") RegisterBarotrauma("StatusEffect")
RegisterBarotrauma("FireSource") RegisterBarotrauma("FireSource")