Disabled GameAnalytics debug logging in release builds
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@@ -7,7 +7,9 @@ namespace Barotrauma
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{
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{
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public static void Init()
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public static void Init()
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{
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{
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#if DEBUB
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GameAnalytics.SetEnabledInfoLog(true);
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GameAnalytics.SetEnabledInfoLog(true);
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#endif
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GameAnalytics.ConfigureBuild(GameMain.Version.ToString());
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GameAnalytics.ConfigureBuild(GameMain.Version.ToString());
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GameAnalytics.ConfigureAvailableCustomDimensions01("singleplayer", "multiplayer", "editor");
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GameAnalytics.ConfigureAvailableCustomDimensions01("singleplayer", "multiplayer", "editor");
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GameAnalytics.Initialize("a3a073c20982de7c15d21e840e149122", "9010ad9a671233b8d9610d76cec8c897d9ff3ba7");
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GameAnalytics.Initialize("a3a073c20982de7c15d21e840e149122", "9010ad9a671233b8d9610d76cec8c897d9ff3ba7");
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