Disabled GameAnalytics debug logging in release builds

This commit is contained in:
Joonas Rikkonen
2018-07-11 10:57:59 +03:00
parent 809fc74ddd
commit 1c358fc4c0
@@ -7,7 +7,9 @@ namespace Barotrauma
{ {
public static void Init() public static void Init()
{ {
#if DEBUB
GameAnalytics.SetEnabledInfoLog(true); GameAnalytics.SetEnabledInfoLog(true);
#endif
GameAnalytics.ConfigureBuild(GameMain.Version.ToString()); GameAnalytics.ConfigureBuild(GameMain.Version.ToString());
GameAnalytics.ConfigureAvailableCustomDimensions01("singleplayer", "multiplayer", "editor"); GameAnalytics.ConfigureAvailableCustomDimensions01("singleplayer", "multiplayer", "editor");
GameAnalytics.Initialize("a3a073c20982de7c15d21e840e149122", "9010ad9a671233b8d9610d76cec8c897d9ff3ba7"); GameAnalytics.Initialize("a3a073c20982de7c15d21e840e149122", "9010ad9a671233b8d9610d76cec8c897d9ff3ba7");