Renaming fields in the Client class for consistency
This commit is contained in:
@@ -111,7 +111,7 @@ namespace Barotrauma.Networking
|
||||
private List<Client> GetClientsToRespawn()
|
||||
{
|
||||
return networkMember.ConnectedClients.FindAll(c =>
|
||||
c.inGame &&
|
||||
c.InGame &&
|
||||
(!c.SpectateOnly || !((GameServer)networkMember).AllowSpectating) &&
|
||||
(c.Character == null || c.Character.IsDead));
|
||||
}
|
||||
@@ -408,10 +408,10 @@ namespace Barotrauma.Networking
|
||||
//all characters are in Team 1 in game modes/missions with only one team.
|
||||
//if at some point we add a game mode with multiple teams where respawning is possible, this needs to be reworked
|
||||
c.TeamID = 1;
|
||||
if (c.characterInfo == null) c.characterInfo = new CharacterInfo(Character.HumanConfigFile, c.name);
|
||||
if (c.CharacterInfo == null) c.CharacterInfo = new CharacterInfo(Character.HumanConfigFile, c.Name);
|
||||
}
|
||||
|
||||
List<CharacterInfo> characterInfos = clients.Select(c => c.characterInfo).ToList();
|
||||
List<CharacterInfo> characterInfos = clients.Select(c => c.CharacterInfo).ToList();
|
||||
if (server.Character != null && server.Character.IsDead)
|
||||
{
|
||||
characterInfos.Add(server.CharacterInfo);
|
||||
@@ -420,7 +420,7 @@ namespace Barotrauma.Networking
|
||||
server.AssignJobs(clients, server.Character != null && server.Character.IsDead);
|
||||
foreach (Client c in clients)
|
||||
{
|
||||
c.characterInfo.Job = new Job(c.assignedJob);
|
||||
c.CharacterInfo.Job = new Job(c.AssignedJob);
|
||||
}
|
||||
|
||||
//the spawnpoints where the characters will spawn
|
||||
@@ -460,7 +460,7 @@ namespace Barotrauma.Networking
|
||||
{
|
||||
#endif
|
||||
clients[i].Character = character;
|
||||
GameServer.Log(string.Format("Respawning {0} ({1}) as {2}", clients[i].name, clients[i].Connection?.RemoteEndPoint?.Address, characterInfos[i].Job.Name), ServerLog.MessageType.Spawning);
|
||||
GameServer.Log(string.Format("Respawning {0} ({1}) as {2}", clients[i].Name, clients[i].Connection?.RemoteEndPoint?.Address, characterInfos[i].Job.Name), ServerLog.MessageType.Spawning);
|
||||
|
||||
#if CLIENT
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user