Renaming fields in the Client class for consistency
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@@ -179,7 +179,7 @@ namespace Barotrauma.Networking
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DebugConsole.NewMessage(clName + " (" + inc.SenderConnection.RemoteEndPoint.Address.ToString() + ") couldn't join the server (name taken by the server)", Color.Red);
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return;
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}
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Client nameTaken = ConnectedClients.Find(c => c.name.ToLower() == clName.ToLower());
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Client nameTaken = ConnectedClients.Find(c => c.Name.ToLower() == clName.ToLower());
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if (nameTaken != null)
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{
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if (nameTaken.Connection.RemoteEndPoint.Address.ToString() == inc.SenderEndPoint.Address.ToString())
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@@ -211,7 +211,7 @@ namespace Barotrauma.Networking
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ConnectedClients.Add(newClient);
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#if CLIENT
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GameMain.NetLobbyScreen.AddPlayer(newClient.name);
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GameMain.NetLobbyScreen.AddPlayer(newClient.Name);
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#endif
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GameMain.Server.SendChatMessage(clName + " has joined the server.", ChatMessageType.Server, null);
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