Renaming fields in the Client class for consistency

This commit is contained in:
Joonas Rikkonen
2017-11-23 20:43:22 +02:00
parent 4689bec441
commit 1c09f757a2
14 changed files with 197 additions and 189 deletions
@@ -179,7 +179,7 @@ namespace Barotrauma.Networking
DebugConsole.NewMessage(clName + " (" + inc.SenderConnection.RemoteEndPoint.Address.ToString() + ") couldn't join the server (name taken by the server)", Color.Red);
return;
}
Client nameTaken = ConnectedClients.Find(c => c.name.ToLower() == clName.ToLower());
Client nameTaken = ConnectedClients.Find(c => c.Name.ToLower() == clName.ToLower());
if (nameTaken != null)
{
if (nameTaken.Connection.RemoteEndPoint.Address.ToString() == inc.SenderEndPoint.Address.ToString())
@@ -211,7 +211,7 @@ namespace Barotrauma.Networking
ConnectedClients.Add(newClient);
#if CLIENT
GameMain.NetLobbyScreen.AddPlayer(newClient.name);
GameMain.NetLobbyScreen.AddPlayer(newClient.Name);
#endif
GameMain.Server.SendChatMessage(clName + " has joined the server.", ChatMessageType.Server, null);