Renaming fields in the Client class for consistency

This commit is contained in:
Joonas Rikkonen
2017-11-23 20:43:22 +02:00
parent 4689bec441
commit 1c09f757a2
14 changed files with 197 additions and 189 deletions
@@ -135,26 +135,26 @@ namespace Barotrauma.Networking
string txt = msg.ReadString();
if (txt == null) txt = "";
if (!NetIdUtils.IdMoreRecent(ID, c.lastSentChatMsgID)) return;
if (!NetIdUtils.IdMoreRecent(ID, c.LastSentChatMsgID)) return;
c.lastSentChatMsgID = ID;
c.LastSentChatMsgID = ID;
if (txt.Length > MaxLength)
{
txt = txt.Substring(0, MaxLength);
}
c.lastSentChatMessages.Add(txt);
if (c.lastSentChatMessages.Count > 10)
c.LastSentChatMessages.Add(txt);
if (c.LastSentChatMessages.Count > 10)
{
c.lastSentChatMessages.RemoveRange(0, c.lastSentChatMessages.Count-10);
c.LastSentChatMessages.RemoveRange(0, c.LastSentChatMessages.Count-10);
}
float similarity = 0.0f;
for (int i = 0; i < c.lastSentChatMessages.Count; i++)
for (int i = 0; i < c.LastSentChatMessages.Count; i++)
{
float closeFactor = 1.0f / (c.lastSentChatMessages.Count - i);
int levenshteinDist = ToolBox.LevenshteinDistance(txt, c.lastSentChatMessages[i]);
float closeFactor = 1.0f / (c.LastSentChatMessages.Count - i);
int levenshteinDist = ToolBox.LevenshteinDistance(txt, c.LastSentChatMessages[i]);
similarity += Math.Max((txt.Length - levenshteinDist) / (float)txt.Length * closeFactor, 0.0f);
}
@@ -205,7 +205,7 @@ namespace Barotrauma.Networking
1 + //(byte)Type
Encoding.UTF8.GetBytes(Text).Length + 2;
if (Sender != null && c.inGame)
if (Sender != null && c.InGame)
{
length += 2; //sender ID (UInt16)
}
@@ -224,8 +224,8 @@ namespace Barotrauma.Networking
msg.Write((byte)Type);
msg.Write(Text);
msg.Write(Sender != null && c.inGame);
if (Sender != null && c.inGame)
msg.Write(Sender != null && c.InGame);
if (Sender != null && c.InGame)
{
msg.Write(Sender.ID);
}