Renaming fields in the Client class for consistency

This commit is contained in:
Joonas Rikkonen
2017-11-23 20:43:22 +02:00
parent 4689bec441
commit 1c09f757a2
14 changed files with 197 additions and 189 deletions
@@ -195,7 +195,7 @@ namespace Barotrauma
lastUpdateID++;
bool success =
GameMain.Server.ConnectedClients.Any(c => c.inGame && c.Character != null && !c.Character.IsDead) ||
GameMain.Server.ConnectedClients.Any(c => c.InGame && c.Character != null && !c.Character.IsDead) ||
(GameMain.Server.Character != null && !GameMain.Server.Character.IsDead);
/*if (success)
@@ -409,7 +409,7 @@ namespace Barotrauma
if (!sender.HasPermission(ClientPermissions.ManageCampaign))
{
DebugConsole.ThrowError("Client \""+sender.name+"\" does not have a permission to manage the campaign");
DebugConsole.ThrowError("Client \""+sender.Name+"\" does not have a permission to manage the campaign");
return;
}