Renaming fields in the Client class for consistency
This commit is contained in:
@@ -30,9 +30,9 @@ namespace Barotrauma.Networking
|
||||
{
|
||||
foreach (Client c in GameMain.Server.ConnectedClients)
|
||||
{
|
||||
if (!IsWhiteListed(c.name, c.Connection.RemoteEndPoint.Address.ToString()))
|
||||
if (!IsWhiteListed(c.Name, c.Connection.RemoteEndPoint.Address.ToString()))
|
||||
{
|
||||
whitelistedPlayers.Add(new WhiteListedPlayer(c.name, c.Connection.RemoteEndPoint.Address.ToString()));
|
||||
whitelistedPlayers.Add(new WhiteListedPlayer(c.Name, c.Connection.RemoteEndPoint.Address.ToString()));
|
||||
if (whitelistFrame != null) CreateWhiteListFrame(whitelistFrame.Parent);
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user