Renaming fields in the Client class for consistency
This commit is contained in:
@@ -91,6 +91,7 @@ namespace Barotrauma.Networking
|
||||
|
||||
fileReceiver = new FileReceiver();
|
||||
fileReceiver.OnFinished += OnFileReceived;
|
||||
fileReceiver.OnTransferFailed += OnTransferFailed;
|
||||
|
||||
characterInfo = new CharacterInfo(Character.HumanConfigFile, name,Gender.None,null);
|
||||
characterInfo.Job = null;
|
||||
@@ -765,7 +766,7 @@ namespace Barotrauma.Networking
|
||||
myCharacter = null;
|
||||
foreach (Client c in otherClients)
|
||||
{
|
||||
c.inGame = false;
|
||||
c.InGame = false;
|
||||
c.Character = null;
|
||||
}
|
||||
yield return CoroutineStatus.Success;
|
||||
@@ -908,7 +909,7 @@ namespace Barotrauma.Networking
|
||||
}
|
||||
|
||||
ConnectedClients.Add(newClient);
|
||||
GameMain.NetLobbyScreen.AddPlayer(newClient.name);
|
||||
GameMain.NetLobbyScreen.AddPlayer(newClient.Name);
|
||||
}
|
||||
|
||||
Voting.AllowSubVoting = allowSubVoting;
|
||||
@@ -1142,6 +1143,14 @@ namespace Barotrauma.Networking
|
||||
}
|
||||
}
|
||||
|
||||
private void OnTransferFailed(FileReceiver.FileTransferIn transfer)
|
||||
{
|
||||
if (transfer.FileType == FileTransferType.CampaignSave)
|
||||
{
|
||||
GameMain.Client.RequestFile(FileTransferType.CampaignSave, null, null);
|
||||
}
|
||||
}
|
||||
|
||||
public void CreateEntityEvent(IClientSerializable entity, object[] extraData)
|
||||
{
|
||||
entityEventManager.CreateEvent(entity, extraData);
|
||||
|
||||
Reference in New Issue
Block a user