(68f3eb5ff) Fixed clients reading character events incorrectly if a character has selected another character, but a client doesn't know about the selected character being spawned yet.

This commit is contained in:
Joonas Rikkonen
2019-05-16 07:02:22 +03:00
parent 761726c9b1
commit 1be3897197
10 changed files with 120 additions and 42 deletions
@@ -949,6 +949,10 @@ namespace Barotrauma
{
isCompleted = true;
}
if (component.AIOperate(deltaTime, character, this))
{
isCompleted = true;
}
}
else
{