(68f3eb5ff) Fixed clients reading character events incorrectly if a character has selected another character, but a client doesn't know about the selected character being spawned yet.
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@@ -949,6 +949,10 @@ namespace Barotrauma
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{
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isCompleted = true;
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}
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if (component.AIOperate(deltaTime, character, this))
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{
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isCompleted = true;
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}
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}
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else
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{
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