(68f3eb5ff) Fixed clients reading character events incorrectly if a character has selected another character, but a client doesn't know about the selected character being spawned yet.
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@@ -206,7 +206,7 @@ namespace Barotrauma
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ushort itemID = msg.ReadUInt16();
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selectedCharacter = FindEntityByID(characterID) as Character;
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selectedItem = FindEntityByID(itemID) as Item;
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if (selectedCharacter != null)
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if (characterID != NullEntityID)
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{
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bool doingCpr = msg.ReadBoolean();
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if (doingCpr && SelectedCharacter != null)
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