(68f3eb5ff) Fixed clients reading character events incorrectly if a character has selected another character, but a client doesn't know about the selected character being spawned yet.

This commit is contained in:
Joonas Rikkonen
2019-05-16 07:02:22 +03:00
parent 761726c9b1
commit 1be3897197
10 changed files with 120 additions and 42 deletions
@@ -206,7 +206,7 @@ namespace Barotrauma
ushort itemID = msg.ReadUInt16();
selectedCharacter = FindEntityByID(characterID) as Character;
selectedItem = FindEntityByID(itemID) as Item;
if (selectedCharacter != null)
if (characterID != NullEntityID)
{
bool doingCpr = msg.ReadBoolean();
if (doingCpr && SelectedCharacter != null)