Fixed camera being placed at {-2147483647, -2147483647} when starting a round, fixed debugdraw crashing the game, moving spectator camera along with the closest sub in Submarine.ForceTranslate

This commit is contained in:
Regalis
2016-10-08 17:19:54 +03:00
parent e50b801a47
commit 1ba87165b0
4 changed files with 18 additions and 10 deletions
+1 -1
View File
@@ -586,7 +586,7 @@ namespace Barotrauma
GUI.DrawRectangle(spriteBatch,
new Vector2(drawRect.X, -drawRect.Y),
new Vector2(rect.Width, rect.Height),
Color.Blue,false,0, (int)Math.Max((1.5f / GameScreen.Selected.Cam.Zoom), 1.0f));
Color.Blue,false,0, (int)Math.Max((1.5f / Screen.Selected.Cam.Zoom), 1.0f));
GUI.DrawRectangle(spriteBatch,
new Rectangle(drawRect.X, -drawRect.Y, rect.Width, rect.Height),