- disabling the collider and placing it on the torso when swimming, stunned or dead (todo: attempt to get swimming working with the collider controlling movement)

- only the collider can receive impact damage
- shorter collider to allow crouching in tight spaces
- AI characters are considered close enough to a waypoint if their collider overlaps with it (instead of a distance check)
This commit is contained in:
Regalis
2016-10-14 16:08:55 +03:00
parent 9d9c50a520
commit 1b59d1bc21
8 changed files with 102 additions and 70 deletions
+1 -1
View File
@@ -1196,7 +1196,7 @@ namespace Barotrauma
{
foreach (Character c in CharacterList)
{
if (c.isDead || c.health <= 0.0f || !c.Enabled) continue;
if (!c.Enabled) continue;
c.AnimController.UpdateAnim(deltaTime);
}
}