- disabling the collider and placing it on the torso when swimming, stunned or dead (todo: attempt to get swimming working with the collider controlling movement)
- only the collider can receive impact damage - shorter collider to allow crouching in tight spaces - AI characters are considered close enough to a waypoint if their collider overlaps with it (instead of a distance check)
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@@ -76,7 +76,7 @@
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<sound file ="Content/step.ogg"/>
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</limb>
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<limb id = "13" height="130" radius="15" mass = "6" type="Controller" attackpriority="2" impacttolerance="5000.0">
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<limb id = "13" height="100" radius="15" mass = "6" type="Collider">
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<sprite texture="Content/Characters/Human/[GENDER]head[HEADID].png" sourcerect="1,1,1,1" depth="0.0" origin="0.5,0.5"/>
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</limb>
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