Endworm attacks working, itemlabel text saving bugfix, deconstructors & fabricators need power, engine sprite, disable wire node dragging in character mode, only hit with one meleeweapon at a time, fixrequirement text overflow fix, mapentities can hace multiple categories, Gap.FindHull fix, Waypoint ladder & gap saving, stuff
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@@ -777,7 +777,6 @@ namespace Barotrauma.Networking
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ConnectedClients[i].Character.GiveJobItems(assignedWayPoints[i]);
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GameMain.GameSession.CrewManager.characters.Add(ConnectedClients[i].Character);
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ConnectedClients[i].Character.OnDeath = GameMain.GameSession.ShiftSummary.AddCasualty;
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}
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if (characterInfo != null)
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@@ -788,7 +787,6 @@ namespace Barotrauma.Networking
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myCharacter.GiveJobItems(assignedWayPoints[assignedWayPoints.Length - 1]);
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GameMain.GameSession.CrewManager.characters.Add(myCharacter);
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myCharacter.OnDeath = GameMain.GameSession.ShiftSummary.AddCasualty;
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}
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var startMessage = CreateStartMessage(roundStartSeed, Submarine.Loaded, GameMain.GameSession.gameMode.Preset);
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