Endworm attacks working, itemlabel text saving bugfix, deconstructors & fabricators need power, engine sprite, disable wire node dragging in character mode, only hit with one meleeweapon at a time, fixrequirement text overflow fix, mapentities can hace multiple categories, Gap.FindHull fix, Waypoint ladder & gap saving, stuff
This commit is contained in:
@@ -766,9 +766,7 @@ namespace Barotrauma.Networking
|
||||
}
|
||||
|
||||
Character character = Character.Create(ch, position, !isMyCharacter, false);
|
||||
GameMain.GameSession.CrewManager.characters.Add(character);
|
||||
character.OnDeath = GameMain.GameSession.ShiftSummary.AddCasualty;
|
||||
|
||||
GameMain.GameSession.CrewManager.characters.Add(character);
|
||||
|
||||
character.ID = ID;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user