Endworm attacks working, itemlabel text saving bugfix, deconstructors & fabricators need power, engine sprite, disable wire node dragging in character mode, only hit with one meleeweapon at a time, fixrequirement text overflow fix, mapentities can hace multiple categories, Gap.FindHull fix, Waypoint ladder & gap saving, stuff

This commit is contained in:
Regalis
2016-01-18 20:09:38 +02:00
parent 5f1cb194ab
commit 1a5b3fa66a
39 changed files with 206 additions and 152 deletions

View File

@@ -766,9 +766,7 @@ namespace Barotrauma.Networking
}
Character character = Character.Create(ch, position, !isMyCharacter, false);
GameMain.GameSession.CrewManager.characters.Add(character);
character.OnDeath = GameMain.GameSession.ShiftSummary.AddCasualty;
GameMain.GameSession.CrewManager.characters.Add(character);
character.ID = ID;

View File

@@ -777,7 +777,6 @@ namespace Barotrauma.Networking
ConnectedClients[i].Character.GiveJobItems(assignedWayPoints[i]);
GameMain.GameSession.CrewManager.characters.Add(ConnectedClients[i].Character);
ConnectedClients[i].Character.OnDeath = GameMain.GameSession.ShiftSummary.AddCasualty;
}
if (characterInfo != null)
@@ -788,7 +787,6 @@ namespace Barotrauma.Networking
myCharacter.GiveJobItems(assignedWayPoints[assignedWayPoints.Length - 1]);
GameMain.GameSession.CrewManager.characters.Add(myCharacter);
myCharacter.OnDeath = GameMain.GameSession.ShiftSummary.AddCasualty;
}
var startMessage = CreateStartMessage(roundStartSeed, Submarine.Loaded, GameMain.GameSession.gameMode.Preset);