Endworm attacks working, itemlabel text saving bugfix, deconstructors & fabricators need power, engine sprite, disable wire node dragging in character mode, only hit with one meleeweapon at a time, fixrequirement text overflow fix, mapentities can hace multiple categories, Gap.FindHull fix, Waypoint ladder & gap saving, stuff
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@@ -740,7 +740,7 @@ namespace Barotrauma
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private GUIComponent CreateEditingHUD(bool inGame=false)
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{
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int width = 400;
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int width = 450;
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int x = GameMain.GraphicsWidth/2-width/2, y = 10;
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List<ObjectProperty> editableProperties = inGame ? GetProperties<InGameEditable>() : GetProperties<Editable>();
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@@ -768,7 +768,7 @@ namespace Barotrauma
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if (prefab.IsLinkable)
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{
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new GUITextBlock(new Rectangle(0, 0, 0, 20), "Hold space to link to another item",
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GUI.Style, Alignment.TopLeft, Alignment.TopRight, editingHUD);
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GUI.Style, Alignment.TopRight, Alignment.TopRight, editingHUD).Font = GUI.SmallFont;
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y += 25;
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}
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foreach (ItemComponent ic in components)
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@@ -776,7 +776,7 @@ namespace Barotrauma
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foreach (RelatedItem relatedItem in ic.requiredItems)
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{
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new GUITextBlock(new Rectangle(0, y, 100, 20), ic.Name + ": " + relatedItem.Type.ToString() + " required", GUI.Style, editingHUD);
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GUITextBox namesBox = new GUITextBox(new Rectangle(0, y, 200, 20), Alignment.Right, GUI.Style, editingHUD);
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GUITextBox namesBox = new GUITextBox(new Rectangle(-10, y, 160, 20), Alignment.Right, GUI.Style, editingHUD);
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PropertyDescriptorCollection properties = TypeDescriptor.GetProperties (relatedItem);
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PropertyDescriptor property = properties.Find("JoinedNames", false);
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@@ -800,7 +800,7 @@ namespace Barotrauma
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var editable = objectProperty.Attributes.OfType<Editable>().FirstOrDefault<Editable>();
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if (editable != null) height = (int)(Math.Ceiling(editable.MaxLength / 20.0f) * 20.0f);
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GUITextBox propertyBox = new GUITextBox(new Rectangle(100, y, 200, height), GUI.Style, editingHUD);
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GUITextBox propertyBox = new GUITextBox(new Rectangle(180, y, 250, height), GUI.Style, editingHUD);
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if (height>20) propertyBox.Wrap = true;
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object value = objectProperty.GetValue();
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