Endworm attacks working, itemlabel text saving bugfix, deconstructors & fabricators need power, engine sprite, disable wire node dragging in character mode, only hit with one meleeweapon at a time, fixrequirement text overflow fix, mapentities can hace multiple categories, Gap.FindHull fix, Waypoint ladder & gap saving, stuff
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@@ -406,14 +406,14 @@ namespace Barotrauma.Items.Components
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//temperature too high/low
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if (Math.Abs(tempDiff)>500.0f)
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{
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autoTemp = false;
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AutoTemp = false;
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FissionRate += deltaTime * 100.0f * Math.Sign(tempDiff);
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CoolingRate -= deltaTime * 100.0f * Math.Sign(tempDiff);
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}
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//temperature OK
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else
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{
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autoTemp = true;
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AutoTemp = true;
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}
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break;
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@@ -566,7 +566,7 @@ namespace Barotrauma.Items.Components
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return;
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}
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autoTemp = newAutoTemp;
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AutoTemp = newAutoTemp;
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Temperature = newTemperature;
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ShutDownTemp = newShutDownTemp;
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