Endworm attacks working, itemlabel text saving bugfix, deconstructors & fabricators need power, engine sprite, disable wire node dragging in character mode, only hit with one meleeweapon at a time, fixrequirement text overflow fix, mapentities can hace multiple categories, Gap.FindHull fix, Waypoint ladder & gap saving, stuff

This commit is contained in:
Regalis
2016-01-18 20:09:38 +02:00
parent 5f1cb194ab
commit 1a5b3fa66a
39 changed files with 206 additions and 152 deletions
@@ -406,14 +406,14 @@ namespace Barotrauma.Items.Components
//temperature too high/low
if (Math.Abs(tempDiff)>500.0f)
{
autoTemp = false;
AutoTemp = false;
FissionRate += deltaTime * 100.0f * Math.Sign(tempDiff);
CoolingRate -= deltaTime * 100.0f * Math.Sign(tempDiff);
}
//temperature OK
else
{
autoTemp = true;
AutoTemp = true;
}
break;
@@ -566,7 +566,7 @@ namespace Barotrauma.Items.Components
return;
}
autoTemp = newAutoTemp;
AutoTemp = newAutoTemp;
Temperature = newTemperature;
ShutDownTemp = newShutDownTemp;