Endworm attacks working, itemlabel text saving bugfix, deconstructors & fabricators need power, engine sprite, disable wire node dragging in character mode, only hit with one meleeweapon at a time, fixrequirement text overflow fix, mapentities can hace multiple categories, Gap.FindHull fix, Waypoint ladder & gap saving, stuff
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@@ -10,7 +10,7 @@ namespace Barotrauma.Items.Components
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[HasDefaultValue("", true), Editable(100)]
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public string Text
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{
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get { return textBlock.Text; }
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get { return textBlock.Text.Replace("\n", ""); }
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set
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{
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if (value == TextBlock.Text || item.Rect.Width < 5) return;
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