Endworm attacks working, itemlabel text saving bugfix, deconstructors & fabricators need power, engine sprite, disable wire node dragging in character mode, only hit with one meleeweapon at a time, fixrequirement text overflow fix, mapentities can hace multiple categories, Gap.FindHull fix, Waypoint ladder & gap saving, stuff

This commit is contained in:
Regalis
2016-01-18 20:09:38 +02:00
parent 5f1cb194ab
commit 1a5b3fa66a
39 changed files with 206 additions and 152 deletions
@@ -10,7 +10,7 @@ namespace Barotrauma.Items.Components
[HasDefaultValue("", true), Editable(100)]
public string Text
{
get { return textBlock.Text; }
get { return textBlock.Text.Replace("\n", ""); }
set
{
if (value == TextBlock.Text || item.Rect.Width < 5) return;