Endworm attacks working, itemlabel text saving bugfix, deconstructors & fabricators need power, engine sprite, disable wire node dragging in character mode, only hit with one meleeweapon at a time, fixrequirement text overflow fix, mapentities can hace multiple categories, Gap.FindHull fix, Waypoint ladder & gap saving, stuff

This commit is contained in:
Regalis
2016-01-18 20:09:38 +02:00
parent 5f1cb194ab
commit 1a5b3fa66a
39 changed files with 206 additions and 152 deletions

View File

@@ -150,11 +150,11 @@ namespace Barotrauma
NewMessage("menu: go to main menu", Color.Cyan);
NewMessage("game: enter the ''game screen''", Color.Cyan);
NewMessage("edit: switch to submarine editor", Color.Cyan);
NewMessage("load [submarine name]: load a submarine!", Color.Cyan);
NewMessage("edit [submarine name]: load a submarine and switch to submarine editor", Color.Cyan);
NewMessage("load [submarine name]: load a submarine", Color.Cyan);
NewMessage("save [submarine name]: save the current submarine using the specified name", Color.Cyan);
NewMessage(" ", Color.Cyan);
NewMessage(" ", Color.Cyan);
NewMessage("spawn: spawn a creature at a random spawnpoint", Color.Cyan);
NewMessage("spawn: spawn a creature at a random spawnpoint", Color.Cyan);
@@ -186,7 +186,6 @@ namespace Barotrauma
NewMessage("debugdraw: toggles the ''debug draw mode''", Color.Cyan);
NewMessage("netstats: toggles the visibility of the network statistics panel", Color.Cyan);
break;
case "createfilelist":
@@ -241,7 +240,11 @@ namespace Barotrauma
break;
case "editmapscreen":
case "editmap":
case "edit":
case "edit":
if (commands.Length>1)
{
Submarine.Load(string.Join(" ", commands.Skip(1)));
}
GameMain.EditMapScreen.Select();
break;
case "test":