Endworm attacks working, itemlabel text saving bugfix, deconstructors & fabricators need power, engine sprite, disable wire node dragging in character mode, only hit with one meleeweapon at a time, fixrequirement text overflow fix, mapentities can hace multiple categories, Gap.FindHull fix, Waypoint ladder & gap saving, stuff
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@@ -150,11 +150,11 @@ namespace Barotrauma
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NewMessage("menu: go to main menu", Color.Cyan);
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NewMessage("game: enter the ''game screen''", Color.Cyan);
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NewMessage("edit: switch to submarine editor", Color.Cyan);
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NewMessage("load [submarine name]: load a submarine!", Color.Cyan);
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NewMessage("edit [submarine name]: load a submarine and switch to submarine editor", Color.Cyan);
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NewMessage("load [submarine name]: load a submarine", Color.Cyan);
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NewMessage("save [submarine name]: save the current submarine using the specified name", Color.Cyan);
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NewMessage(" ", Color.Cyan);
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NewMessage(" ", Color.Cyan);
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NewMessage("spawn: spawn a creature at a random spawnpoint", Color.Cyan);
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NewMessage("spawn: spawn a creature at a random spawnpoint", Color.Cyan);
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@@ -186,7 +186,6 @@ namespace Barotrauma
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NewMessage("debugdraw: toggles the ''debug draw mode''", Color.Cyan);
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NewMessage("netstats: toggles the visibility of the network statistics panel", Color.Cyan);
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break;
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case "createfilelist":
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@@ -241,7 +240,11 @@ namespace Barotrauma
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break;
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case "editmapscreen":
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case "editmap":
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case "edit":
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case "edit":
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if (commands.Length>1)
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{
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Submarine.Load(string.Join(" ", commands.Skip(1)));
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}
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GameMain.EditMapScreen.Select();
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break;
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case "test":
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