Endworm attacks working, itemlabel text saving bugfix, deconstructors & fabricators need power, engine sprite, disable wire node dragging in character mode, only hit with one meleeweapon at a time, fixrequirement text overflow fix, mapentities can hace multiple categories, Gap.FindHull fix, Waypoint ladder & gap saving, stuff

This commit is contained in:
Regalis
2016-01-18 20:09:38 +02:00
parent 5f1cb194ab
commit 1a5b3fa66a
39 changed files with 206 additions and 152 deletions
@@ -85,12 +85,12 @@ namespace Barotrauma
currentObjective = new AIObjectiveGoTo(Character.Controlled, character, true);
break;
case "wait":
currentObjective = new AIObjectiveGoTo(character.SimPosition, character, true);
currentObjective = new AIObjectiveGoTo(character, character, true);
break;
default:
if (order.TargetItem == null) return;
currentObjective = new AIObjectiveOperateItem(order.TargetItem, character, option);
currentObjective = new AIObjectiveOperateItem(order.TargetItem, character, option, null, order.UseController);
break;
}