Endworm attacks working, itemlabel text saving bugfix, deconstructors & fabricators need power, engine sprite, disable wire node dragging in character mode, only hit with one meleeweapon at a time, fixrequirement text overflow fix, mapentities can hace multiple categories, Gap.FindHull fix, Waypoint ladder & gap saving, stuff
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@@ -85,12 +85,12 @@ namespace Barotrauma
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currentObjective = new AIObjectiveGoTo(Character.Controlled, character, true);
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break;
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case "wait":
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currentObjective = new AIObjectiveGoTo(character.SimPosition, character, true);
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currentObjective = new AIObjectiveGoTo(character, character, true);
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break;
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default:
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if (order.TargetItem == null) return;
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currentObjective = new AIObjectiveOperateItem(order.TargetItem, character, option);
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currentObjective = new AIObjectiveOperateItem(order.TargetItem, character, option, null, order.UseController);
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break;
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}
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