Endworm attacks working, itemlabel text saving bugfix, deconstructors & fabricators need power, engine sprite, disable wire node dragging in character mode, only hit with one meleeweapon at a time, fixrequirement text overflow fix, mapentities can hace multiple categories, Gap.FindHull fix, Waypoint ladder & gap saving, stuff
This commit is contained in:
@@ -59,6 +59,8 @@ namespace Barotrauma
|
||||
|
||||
protected override void Act(float deltaTime)
|
||||
{
|
||||
if (target == character) return;
|
||||
|
||||
waitUntilPathUnreachable -= deltaTime;
|
||||
|
||||
if (character.SelectedConstruction!=null && character.SelectedConstruction.GetComponent<Ladder>()==null)
|
||||
|
||||
Reference in New Issue
Block a user