Endworm attacks working, itemlabel text saving bugfix, deconstructors & fabricators need power, engine sprite, disable wire node dragging in character mode, only hit with one meleeweapon at a time, fixrequirement text overflow fix, mapentities can hace multiple categories, Gap.FindHull fix, Waypoint ladder & gap saving, stuff

This commit is contained in:
Regalis
2016-01-18 20:09:38 +02:00
parent 5f1cb194ab
commit 1a5b3fa66a
39 changed files with 206 additions and 152 deletions
@@ -59,6 +59,8 @@ namespace Barotrauma
protected override void Act(float deltaTime)
{
if (target == character) return;
waitUntilPathUnreachable -= deltaTime;
if (character.SelectedConstruction!=null && character.SelectedConstruction.GetComponent<Ladder>()==null)