Endworm attacks working, itemlabel text saving bugfix, deconstructors & fabricators need power, engine sprite, disable wire node dragging in character mode, only hit with one meleeweapon at a time, fixrequirement text overflow fix, mapentities can hace multiple categories, Gap.FindHull fix, Waypoint ladder & gap saving, stuff
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@@ -35,7 +35,7 @@ namespace Barotrauma
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public override bool IsCompleted()
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{
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return isCompleted;
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return isCompleted || container.Inventory.FindItem(itemName)!=null;
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}
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protected override void Act(float deltaTime)
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