Endworm attacks working, itemlabel text saving bugfix, deconstructors & fabricators need power, engine sprite, disable wire node dragging in character mode, only hit with one meleeweapon at a time, fixrequirement text overflow fix, mapentities can hace multiple categories, Gap.FindHull fix, Waypoint ladder & gap saving, stuff

This commit is contained in:
Regalis
2016-01-18 20:09:38 +02:00
parent 5f1cb194ab
commit 1a5b3fa66a
39 changed files with 206 additions and 152 deletions
@@ -35,7 +35,7 @@ namespace Barotrauma
public override bool IsCompleted()
{
return isCompleted;
return isCompleted || container.Inventory.FindItem(itemName)!=null;
}
protected override void Act(float deltaTime)