Endworm attacks working, itemlabel text saving bugfix, deconstructors & fabricators need power, engine sprite, disable wire node dragging in character mode, only hit with one meleeweapon at a time, fixrequirement text overflow fix, mapentities can hace multiple categories, Gap.FindHull fix, Waypoint ladder & gap saving, stuff
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@@ -9,7 +9,7 @@
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<Sprite texture="Content/Items/machines.png" depth="0.8" sourcerect="0,128,64,128"/>
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<Fabricator canbeselected = "true">
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<Fabricator canbeselected = "true" powerconsumption="500.0">
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<GuiFrame rect="0,0,600,400" alignment="Center" color="0.0,0.0,0.0,0.6"/>
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@@ -58,7 +58,7 @@
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<Sprite texture="Content/Items/machines.png" depth="0.8" sourcerect="64,128,64,128"/>
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<Deconstructor canbeselected = "true">
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<Deconstructor canbeselected = "true" powerconsumption="500.0">
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<sound file="deconstructor.ogg" type="OnActive" range="1000.0" loop="true"/>
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<GuiFrame rect="0,0,300,200" alignment="Center" color="0.0,0.0,0.0,0.6"/>
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