Endworm attacks working, itemlabel text saving bugfix, deconstructors & fabricators need power, engine sprite, disable wire node dragging in character mode, only hit with one meleeweapon at a time, fixrequirement text overflow fix, mapentities can hace multiple categories, Gap.FindHull fix, Waypoint ladder & gap saving, stuff
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@@ -9,7 +9,7 @@
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<Sprite texture ="engine.png" depth="0.8"/>
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<Engine minvoltage="0.5" powerperforce="10.0" maxforce="500" canbeselected = "true">
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<Engine minvoltage="0.5" powerconsumption="2000.0" maxforce="2000" canbeselected = "true">
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<GuiFrame rect="0,0,350,160" alignment="Center" color="0.0,0.0,0.0,0.6"/>
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<sound file="engine.ogg" type="OnActive" range="3000.0" volume="CurrentVolume" loop="true"/>
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</Engine>
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