Endworm attacks working, itemlabel text saving bugfix, deconstructors & fabricators need power, engine sprite, disable wire node dragging in character mode, only hit with one meleeweapon at a time, fixrequirement text overflow fix, mapentities can hace multiple categories, Gap.FindHull fix, Waypoint ladder & gap saving, stuff
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@@ -2,6 +2,7 @@
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<Items>
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<Item
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name="Oxygen Tank"
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category="Equipment,Misc"
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Tags="smallitem"
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pickdistance="150"
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price="50">
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Before Width: | Height: | Size: 46 KiB After Width: | Height: | Size: 61 KiB |
@@ -9,7 +9,7 @@
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<Sprite texture ="engine.png" depth="0.8"/>
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<Engine minvoltage="0.5" powerperforce="10.0" maxforce="500" canbeselected = "true">
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<Engine minvoltage="0.5" powerconsumption="2000.0" maxforce="2000" canbeselected = "true">
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<GuiFrame rect="0,0,350,160" alignment="Center" color="0.0,0.0,0.0,0.6"/>
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<sound file="engine.ogg" type="OnActive" range="3000.0" volume="CurrentVolume" loop="true"/>
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</Engine>
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@@ -9,7 +9,7 @@
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<Sprite texture="Content/Items/machines.png" depth="0.8" sourcerect="0,128,64,128"/>
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<Fabricator canbeselected = "true">
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<Fabricator canbeselected = "true" powerconsumption="500.0">
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<GuiFrame rect="0,0,600,400" alignment="Center" color="0.0,0.0,0.0,0.6"/>
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@@ -58,7 +58,7 @@
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<Sprite texture="Content/Items/machines.png" depth="0.8" sourcerect="64,128,64,128"/>
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<Deconstructor canbeselected = "true">
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<Deconstructor canbeselected = "true" powerconsumption="500.0">
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<sound file="deconstructor.ogg" type="OnActive" range="1000.0" loop="true"/>
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<GuiFrame rect="0,0,300,200" alignment="Center" color="0.0,0.0,0.0,0.6"/>
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@@ -69,8 +69,7 @@
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name="Incendium Fuel Rod"
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Tags="smallitem"
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pickdistance="150"
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spritecolor="0.5,0.0,0.0,1.0"
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price="200">
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spritecolor="0.5,0.0,0.0,1.0">
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<Sprite texture ="fuelrod.png"/>
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@@ -64,7 +64,7 @@
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<Item
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name="Railgun Shell"
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category="Equipment"
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category="Misc"
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pickdistance="200"
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price="100">
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@@ -83,7 +83,7 @@
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<Body width="90" height="30" density="10"/>
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<MeleeWeapon slots="Any,RightHand"
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<MeleeWeapon slots="Any,RightHand,LeftHand"
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aimpos="50,0" handle1="-5,0" holdangle="10" reload="1.0">
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<Attack damage="2" stun="0.2" damagetype="Blunt" sound="Content/Items/Weapons/smack.ogg"/>
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<StatusEffect type="OnUse" target="Contained,Character" Condition="-25.0" stun="10.0" disabledeltatime="true" sound="Content/Items/Weapons/stunbaton.ogg">
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@@ -104,7 +104,7 @@
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<Item
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name="Battery Cell"
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category="Equipment"
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category="Equipment,Electrical"
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pickdistance="150"
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tags="smallitem,loadable"
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price="50"
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@@ -119,7 +119,7 @@
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<Item
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name="Fulgurium Battery Cell"
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category="Equipment"
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category="Equipment,Electrical"
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pickdistance="150"
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tags="smallitem,loadable"
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description="A battery cell contructed of the rare and poorly understood compound Fulgurium.">
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