Endworm attacks working, itemlabel text saving bugfix, deconstructors & fabricators need power, engine sprite, disable wire node dragging in character mode, only hit with one meleeweapon at a time, fixrequirement text overflow fix, mapentities can hace multiple categories, Gap.FindHull fix, Waypoint ladder & gap saving, stuff

This commit is contained in:
Regalis
2016-01-18 20:09:38 +02:00
parent 5f1cb194ab
commit 1a5b3fa66a
39 changed files with 206 additions and 152 deletions
@@ -42,14 +42,14 @@
<sprite texture="Content/Characters/Endworm/endworm.png" sourcerect="704,0,320,400" depth="0.07" origin="0.5,0.5"/>
</limb>
<limb id = "8" width="100" height="450" impacttolerance="100.0">
<limb id = "8" width="50" height="320" impacttolerance="100.0">
<sprite texture="Content/Characters/Endworm/endworm.png" sourcerect="755,552,137,470" depth="0.08" origin="0.5,0.5"/>
<attack type="PinchCW" range="500" duration="0.5" damage="30" stun="5.0" structuredamage="500" damagetype="slash"/>
<attack type="PinchCW" range="800" duration="0.5" damage="30" stun="5.0" structuredamage="500" damagetype="slash"/>
</limb>
<limb id = "9" width="100" height="450" impacttolerance="100.0">
<limb id = "9" width="50" height="320" impacttolerance="100.0">
<sprite texture="Content/Characters/Endworm/endworm.png" sourcerect="892,552,137,470" depth="0.08" origin="0.6,0.5"/>
<attack type="PinchCCW" range="500" duration="0.5" damage="30" stun="5.0" structuredamage="500" damagetype="slash"/>
<attack type="PinchCCW" range="800" duration="0.5" damage="30" stun="5.0" structuredamage="500" damagetype="slash"/>
</limb>