Endworm attacks working, itemlabel text saving bugfix, deconstructors & fabricators need power, engine sprite, disable wire node dragging in character mode, only hit with one meleeweapon at a time, fixrequirement text overflow fix, mapentities can hace multiple categories, Gap.FindHull fix, Waypoint ladder & gap saving, stuff
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@@ -42,14 +42,14 @@
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<sprite texture="Content/Characters/Endworm/endworm.png" sourcerect="704,0,320,400" depth="0.07" origin="0.5,0.5"/>
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</limb>
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<limb id = "8" width="100" height="450" impacttolerance="100.0">
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<limb id = "8" width="50" height="320" impacttolerance="100.0">
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<sprite texture="Content/Characters/Endworm/endworm.png" sourcerect="755,552,137,470" depth="0.08" origin="0.5,0.5"/>
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<attack type="PinchCW" range="500" duration="0.5" damage="30" stun="5.0" structuredamage="500" damagetype="slash"/>
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<attack type="PinchCW" range="800" duration="0.5" damage="30" stun="5.0" structuredamage="500" damagetype="slash"/>
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</limb>
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<limb id = "9" width="100" height="450" impacttolerance="100.0">
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<limb id = "9" width="50" height="320" impacttolerance="100.0">
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<sprite texture="Content/Characters/Endworm/endworm.png" sourcerect="892,552,137,470" depth="0.08" origin="0.6,0.5"/>
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<attack type="PinchCCW" range="500" duration="0.5" damage="30" stun="5.0" structuredamage="500" damagetype="slash"/>
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<attack type="PinchCCW" range="800" duration="0.5" damage="30" stun="5.0" structuredamage="500" damagetype="slash"/>
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</limb>
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