Endworm attacks working, itemlabel text saving bugfix, deconstructors & fabricators need power, engine sprite, disable wire node dragging in character mode, only hit with one meleeweapon at a time, fixrequirement text overflow fix, mapentities can hace multiple categories, Gap.FindHull fix, Waypoint ladder & gap saving, stuff

This commit is contained in:
Regalis
2016-01-18 20:09:38 +02:00
parent 5f1cb194ab
commit 1a5b3fa66a
39 changed files with 206 additions and 152 deletions
@@ -42,14 +42,14 @@
<sprite texture="Content/Characters/Endworm/endworm.png" sourcerect="704,0,320,400" depth="0.07" origin="0.5,0.5"/>
</limb>
<limb id = "8" width="100" height="450" impacttolerance="100.0">
<limb id = "8" width="50" height="320" impacttolerance="100.0">
<sprite texture="Content/Characters/Endworm/endworm.png" sourcerect="755,552,137,470" depth="0.08" origin="0.5,0.5"/>
<attack type="PinchCW" range="500" duration="0.5" damage="30" stun="5.0" structuredamage="500" damagetype="slash"/>
<attack type="PinchCW" range="800" duration="0.5" damage="30" stun="5.0" structuredamage="500" damagetype="slash"/>
</limb>
<limb id = "9" width="100" height="450" impacttolerance="100.0">
<limb id = "9" width="50" height="320" impacttolerance="100.0">
<sprite texture="Content/Characters/Endworm/endworm.png" sourcerect="892,552,137,470" depth="0.08" origin="0.6,0.5"/>
<attack type="PinchCCW" range="500" duration="0.5" damage="30" stun="5.0" structuredamage="500" damagetype="slash"/>
<attack type="PinchCCW" range="800" duration="0.5" damage="30" stun="5.0" structuredamage="500" damagetype="slash"/>
</limb>
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@@ -2,6 +2,7 @@
<Items>
<Item
name="Oxygen Tank"
category="Equipment,Misc"
Tags="smallitem"
pickdistance="150"
price="50">
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+1 -1
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@@ -9,7 +9,7 @@
<Sprite texture ="engine.png" depth="0.8"/>
<Engine minvoltage="0.5" powerperforce="10.0" maxforce="500" canbeselected = "true">
<Engine minvoltage="0.5" powerconsumption="2000.0" maxforce="2000" canbeselected = "true">
<GuiFrame rect="0,0,350,160" alignment="Center" color="0.0,0.0,0.0,0.6"/>
<sound file="engine.ogg" type="OnActive" range="3000.0" volume="CurrentVolume" loop="true"/>
</Engine>
@@ -9,7 +9,7 @@
<Sprite texture="Content/Items/machines.png" depth="0.8" sourcerect="0,128,64,128"/>
<Fabricator canbeselected = "true">
<Fabricator canbeselected = "true" powerconsumption="500.0">
<GuiFrame rect="0,0,600,400" alignment="Center" color="0.0,0.0,0.0,0.6"/>
@@ -58,7 +58,7 @@
<Sprite texture="Content/Items/machines.png" depth="0.8" sourcerect="64,128,64,128"/>
<Deconstructor canbeselected = "true">
<Deconstructor canbeselected = "true" powerconsumption="500.0">
<sound file="deconstructor.ogg" type="OnActive" range="1000.0" loop="true"/>
<GuiFrame rect="0,0,300,200" alignment="Center" color="0.0,0.0,0.0,0.6"/>
+1 -2
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@@ -69,8 +69,7 @@
name="Incendium Fuel Rod"
Tags="smallitem"
pickdistance="150"
spritecolor="0.5,0.0,0.0,1.0"
price="200">
spritecolor="0.5,0.0,0.0,1.0">
<Sprite texture ="fuelrod.png"/>
+1 -1
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@@ -64,7 +64,7 @@
<Item
name="Railgun Shell"
category="Equipment"
category="Misc"
pickdistance="200"
price="100">
+3 -3
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@@ -83,7 +83,7 @@
<Body width="90" height="30" density="10"/>
<MeleeWeapon slots="Any,RightHand"
<MeleeWeapon slots="Any,RightHand,LeftHand"
aimpos="50,0" handle1="-5,0" holdangle="10" reload="1.0">
<Attack damage="2" stun="0.2" damagetype="Blunt" sound="Content/Items/Weapons/smack.ogg"/>
<StatusEffect type="OnUse" target="Contained,Character" Condition="-25.0" stun="10.0" disabledeltatime="true" sound="Content/Items/Weapons/stunbaton.ogg">
@@ -104,7 +104,7 @@
<Item
name="Battery Cell"
category="Equipment"
category="Equipment,Electrical"
pickdistance="150"
tags="smallitem,loadable"
price="50"
@@ -119,7 +119,7 @@
<Item
name="Fulgurium Battery Cell"
category="Equipment"
category="Equipment,Electrical"
pickdistance="150"
tags="smallitem,loadable"
description="A battery cell contructed of the rare and poorly understood compound Fulgurium.">
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@@ -17,7 +17,7 @@
<Sprite texture="Content/UI/orderSymbols.png" sourcerect="192,0,64,64"/>
</Order>
<Order name="Operate Railgun" doingtext="Operating Railgun" targetitemtype="Turret" options="Fire at will, Hold fire" color="1.0,0.0,0.0,1.0">
<Order name="Operate Railgun" doingtext="Operating Railgun" targetitemtype="Turret" usecontroller="true" options="Fire at will, Hold fire" color="1.0,0.0,0.0,1.0">
<Sprite texture="Content/UI/orderSymbols.png" sourcerect="0,64,64,64"/>
</Order>
</Orders>