(4c452f172) Force reactor IsActive=true when an AI character or a remote player operates it. Previously this was only done in UpdateHUD, so inactive reactors would not become enabled.
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@@ -20,6 +20,8 @@ namespace Barotrauma.Items.Components
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if (!item.CanClientAccess(c)) return;
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IsActive = true;
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if (!autoTemp && AutoTemp) blameOnBroken = c;
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if (turbineOutput < targetTurbineOutput) blameOnBroken = c;
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if (fissionRate > targetFissionRate) blameOnBroken = c;
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