added some missing sound types

This commit is contained in:
EvilFactory
2022-09-27 20:23:37 -03:00
parent 91f212cb74
commit 1a026c90a9
2 changed files with 17 additions and 7 deletions
@@ -11,13 +11,18 @@ for key, value in pairs(localizedStrings) do
defaultLib[value] = CreateStatic("Barotrauma." .. value, true) defaultLib[value] = CreateStatic("Barotrauma." .. value, true)
end end
defaultLib["Sounds.LowpassFilter"] = CreateStatic("Barotrauma.Sounds.LowpassFilter") local sounds = {}
defaultLib["Sounds.HighpassFilter"] = CreateStatic("Barotrauma.Sounds.HighpassFilter") sounds.LowpassFilter = CreateStatic("Barotrauma.Sounds.LowpassFilter")
defaultLib["Sounds.BandpassFilter"] = CreateStatic("Barotrauma.Sounds.BandpassFilter") sounds.HighpassFilter = CreateStatic("Barotrauma.Sounds.HighpassFilter")
defaultLib["Sounds.NotchFilter"] = CreateStatic("Barotrauma.Sounds.NotchFilter") sounds.BandpassFilter = CreateStatic("Barotrauma.Sounds.BandpassFilter")
defaultLib["Sounds.LowShelfFilter"] = CreateStatic("Barotrauma.Sounds.LowShelfFilter") sounds.NotchFilter = CreateStatic("Barotrauma.Sounds.NotchFilter")
defaultLib["Sounds.HighShelfFilter"] = CreateStatic("Barotrauma.Sounds.HighShelfFilter") sounds.LowShelfFilter = CreateStatic("Barotrauma.Sounds.LowShelfFilter")
defaultLib["Sounds.PeakFilter"] = CreateStatic("Barotrauma.Sounds.PeakFilter") sounds.HighShelfFilter = CreateStatic("Barotrauma.Sounds.HighShelfFilter")
sounds.PeakFilter = CreateStatic("Barotrauma.Sounds.PeakFilter")
defaultLib["Sounds"] = sounds
defaultLib["SoundPlayer"] = CreateStatic("Barotrauma.SoundPlayer")
defaultLib["SoundPrefab"] = CreateStatic("Barotrauma.SoundPrefab", true)
defaultLib["Sprite"] = CreateStatic("Barotrauma.Sprite", true) defaultLib["Sprite"] = CreateStatic("Barotrauma.Sprite", true)
defaultLib["PlayerInput"] = CreateStatic("Barotrauma.PlayerInput", true) defaultLib["PlayerInput"] = CreateStatic("Barotrauma.PlayerInput", true)
@@ -20,12 +20,17 @@ RegisterBarotrauma("Networking.ClientPeer")
RegisterBarotrauma("Networking.GameClient") RegisterBarotrauma("Networking.GameClient")
RegisterBarotrauma("Networking.VoipCapture") RegisterBarotrauma("Networking.VoipCapture")
RegisterBarotrauma("SoundsFile")
RegisterBarotrauma("SoundPrefab")
RegisterBarotrauma("Sounds.SoundManager") RegisterBarotrauma("Sounds.SoundManager")
RegisterBarotrauma("Sounds.OggSound") RegisterBarotrauma("Sounds.OggSound")
RegisterBarotrauma("Sounds.VideoSound") RegisterBarotrauma("Sounds.VideoSound")
RegisterBarotrauma("Sounds.VoipSound") RegisterBarotrauma("Sounds.VoipSound")
RegisterBarotrauma("Sounds.SoundChannel") RegisterBarotrauma("Sounds.SoundChannel")
RegisterBarotrauma("Sounds.SoundBuffers")
RegisterBarotrauma("RoundSound") RegisterBarotrauma("RoundSound")
RegisterBarotrauma("CharacterSound")
RegisterBarotrauma("SoundPlayer")
RegisterBarotrauma("Items.Components.ItemSound") RegisterBarotrauma("Items.Components.ItemSound")
RegisterBarotrauma("Sounds.LowpassFilter") RegisterBarotrauma("Sounds.LowpassFilter")